
I won’t go into why we have to do gamma correction, just how we do it.

This is a necessary evil for all rendering and should be adhered to whether you’re rendering in passes or not. The first step is to set up our linear workflow. We’ll start off with a basic composite using only 5 passes and further on we’ll tackle an advanced method using 13 render elements. The same principles will apply to other compositing and 3D packages as well. In this tutorial I’m going to get straight to point with quick yet powerful formulas for advanced render element compositing in After Effects using VRay for 3ds Max. Being able to adjust colours, reflections and even individual lights in the scene long after the render is complete is not only exceptionally powerful, but also sometimes necessary for speedy turnaround on client changes.


Compositing VRay render passes is an important subject for the purposes of both quality and flexibility in our compositing workflow.
